Personalized Content
Viz Multi Platform Suite moves the composition of video and graphics from the
control room to the end-user device. All the Viz Multi Platform Suite
Clients use Viz Engine technology to render and composite video, sound,
graphics and text locally. This makes it possible to deliver specific and
personalized 3D real-time graphics and video content that perfectly matches
the client platform specifications. The user benefits from high video
quality, along with the highest quality graphics and text for better
readability. Broadcasters and sponsors can easily adjust personalized
content to the user’s specific profile.
More viewers, same workflow
The Viz Multi Platform Suite fully supports the Vizrt core products, like Viz
Content Pilot or Viz Ticker3D. This makes it possible to seamlessly
integrate the solution with all major newsroom systems. The workflow for a
journalist remains the same, regardless of which and how many new formats a
story is published in.
Dual Components
Viz Multi Platform Suite consists of two major components:
Viz Multi Platform Suite Server
The server defines the best format for each client and generates the graphic
and video content. It performs a wide range of optimization to ensure
resource efficiency for the client before distributing the content.
Viz Multi Platform Suite Client
The client runs on the end user’s device and communicates with the Server. The
small and lightweight client ensures portability and resource efficiency and
can easily be ported to various platforms and operating systems. This allows
broadcasters to quickly adapt content to the latest devices.
A 3D Engine on Every Device
Vizrt’s 3D real-time renderer is based on OpenGL technology. OpenGL is
supported by a wide range of platforms, including most computers as well as
an increasing number of mobile phones. The Viz Multi Platform Suite Client
solution hosts a lightweight version of the Viz Engine. Graphics scenes
created in Viz Artist 3 can therefore be rendered on any platform that
supports OpenGL. Many phone models that do not support OpenGL can use the
Viz Multi Platform Suite Lite client. This Java-based client emulates the
graphics capabilities of the full 3D client. The Lite client uses the same
server as the other clients, requesting pre-rendered images from the server
for the complex 3D scenes.
Multi device capacity levels
To deliver personalised and epitomized content on each platform, Vizrt uses
the MPEG-21 device-capability model between the client and server
applications. This model describes the device specifications to the export
process. The specifications include screen size, graphics hardware features,
CPU speed, available memory, supported video codec and more.
Bandwidth efficiency
The Viz Multi Platform Suite Client downloads all recurrent scene elements,
such as images and textures, on a once only basis. When the user views
content, only command strings and/or optimized video streams are exchanged
between the server and the clients. This efficiency, coupled with more
advanced optimizations on the server side, allows the best end-user
experience and a high scalability.
Flexible Usage Models
The Viz Multi Platform Suite offers three different usage models.
The first model pushes video and graphics to the end user device. The operator
can, for example, play Viz Trio graphics during a live sport event. The Viz
Multi Platform Suite Server is then notified and sends relevant commands to
the clients to play out the same graphic.
In the pull model, the end user searches for content himself and typically
browses a database from which he or she can play out videos or graphics.
Mixing the push and the pull model allows the creation of interactive
applications. During a live game, a viewer can for example request a player
profile while the match continues. It is also possible to carry out
interactive tasks such as voting and shopping during a live program.
Visit Viz MPS developrs site.