Viz Multiplay 2.2

The latest version of the video wall and multi-screen control system includes enhancements for configuring, video walls, newsroom workflows, and playing out graphics and video.

Viz Multiplay gives broadcasters a simple way to control studio screen content from a single interface. Viz Multiplay controls an individual screen or triggers content to multiple screens at one time. Version 2.2 includes several features that enhance the production workflows for Viz Multiplay.

Color Correction

Video walls are made of many smaller screens with the video wall content displayed across them. In order for all of these screens to have the same color balance, additional color-correction hardware is often used. Viz Multiplay 2.2 allows operators to adjusting the color intensity in each output channel without the need of additional hardware. A new GUI editor lets the user make RGB adjustments to the individual screens that make up a video wall, ensuring that all the screens have the same color intensity. Viz Multiplay 2.2 also allows multiple color correction presets to be stored per video wall. The color correction presets can be applied with a single click in the Viz Multiplay GUI, or by scheduling the presets from a 3rd party system such as Viz Pilot or Viz Mosart.

Viz Pilot integration

Data elements created for Viz Pilot can be can be seen in the Viz Multiplay GUI. The elements are immediately available in Viz Multiplay as “data elements” that can be dragged directly into a channel of the video wall. In the Viz Multiplay GUI, a user can see all available data elements in a list-view, and for a concept.

CUE-workflow

When staging a video wall, it is helpful to have the first frame of a clip or graphics to be played out seen in the video wall. This allows the cameras to be properly framed and the journalist in the studio to be aware of what content is about to be triggered in the video wall. The new CUE workflow in Viz Multiplay 2.2 allows images, graphics and clips to be CUE’d on the playout engine. This means that the first frame of the content is ready is in the renderer, ready to be played out. The director or producer can now know for certain that content is precisely framed before they switch to the presenter and start the playout. One or more channels can be CUE’d and all channels can be triggered simultaneously.

Other new features

  • Cleanup individual video walls.
  • Reload scenes on the fly from Graphic Hub.
  • Auto row height in the Media section, meaning that the GFX channels will resize automatically to display all content.
  • Protect Out All with a confirmation dialog box.
  • Checking connections when configuring servers.
  • Show GFX channel numbers for filled presets when holding shift down.

For a full list of changes see the Viz Multiplay user's Guide 2.2.