Viz Arena™

Enhancing the game experience by superimposing animated 3D graphics over live coverage

Viz Arena™ enables broadcasters to superimpose static and animated 3D graphics over the live coverage of a sports event. The solution ensures that the graphics remain in place, regardless of camera movement. The result is a holistic video experience in which the 3D graphics appear to be part of the live coverage.

Viz Arena fully utilizes the creative functionality of Viz Artist: 2D and 3D real-time graphics, text, video, logos, images, and animations can be superimposed on the live video feeds, enriching information and creating an enhanced look.

The Viz Engine is here used for visualization of sport with tracking data from players.

Copyright: Vizrt

The Viz Engine is used for vizualisation of sport with tracking data from players. The Viz Engine is used for vizualisation of sport with tracking data from players.

The Viz Engine is here used for visualization of sport with tracking data from players.

Copyright: Vizrt

The Viz Engine is used for vizualisation of sport with tracking data from players. The Viz Engine is used for vizualisation of sport with tracking data from players.

Viz Arena, FIFA World Cup, Swimming

Copyright: ZDF

Viz Arena, FIFA World Cup, Swimming Viz Arena, FIFA World Cup, Swimming

Car speed added with Viz Arena

Copyright: Abatech

Car speed added with Viz Arena Car speed added with Viz Arena

Viz Arena used at the norwegian soccer cup final

Copyright: NRK

Viz Arena used at the norwegian soccer cupfinal Viz Arena used at the norwegian soccer cupfinal

Viz Arena used at the Swimming World Championship in Barcelona

Copyright: Eurosport - Swiss Timing

Viz Arena used at the Swimming World Championship in Barcelona Viz Arena used at the Swimming World Championship in Barcelona

Viz Arena used to measure in spear competition

Copyright: Eurosport - Swiss Timing

Viz Arena used to measure in spear competition Viz Arena used to measure in spear competition

Live-event tracking

Viz Arena can display real-time distance, height and velocity measurements on grass, track, snow, water, and in 3D space. Local terrain maps, on a small or large scale, can be overlaid to show the detailed contours of a surface area. This is particularly useful for events with no standard field layout, such as ski jumping or golf. Similarly, team badges and sponsors’ logos can be laid down on a surface over which players can walk. Alternatively, a virtual foreground object can be keyed onto the video coverage and players will appear behind or in front of the object, making it an integral part of the video experience.

Image-based tracking

Using a clean video feed, with at least two visible straight lines, Viz Arena can simulate camera tracking in real-time. The system recognizes the pattern of the pitch, creating the model instantly. This makes it possible to apply graphics to the field without mechanical tracking heads. Therefore, to generate their own virtual graphics in-house, all that broadcasters need is a video tape of a sports event. This functionality allows them to include virtual sports graphics in their programming without investing in a traditional camera-
tracking system.

The tracking data is linked to recorded video material. By using a fast DDR, the director can overlay virtual graphics, in replay, seconds after an event takes place.

Image-based tracking can also be used to compensate for cameras on unstable ground, or cameras with a very high zoom. The image recognition system corrects the mechanical tracking data, thereby creating a steady result.

Virtual advertising

Viz Arena can display advertisements on billboards, in a playing field and/or around the edge of a playing field, as well as overlaying a new or animated commercial over an existing advertisement.

Typical use

Viz Arena is widely used for live coverage of many major sporting events. Graphics show up-to-the-minute details, vital both for viewers’ interest and for advertising opportunities.

Multiple models in one control application

Viz Arena can have multiple calibration models in one control application. For instance, horse racing might have one model for the grandstand straight, one for the final straight and a third for the stalls, displaying horse names and jockey colors.

When the main switcher moves from camera to camera, the control application switches to the corresponding model instantly. If more than one camera is needed in a location, extra cameras can share the model with the main camera.

  • Dynamic, correct-perspective graphical overlays for every playing area
  • Virtual advertising, game analysis and image insertion
  • Pattern-recognition system for graphics overlay, without any camera-tracking data
  • Easy and fast registration of both the field and the position of the camera
  • Lens and field calibration in a fast one-time process
  • Real-time distance measurements and object placement during live action
  • Customized plug-ins for every type of sports event
  • Velocity estimation and height measurement
  • Recording of camera-tracking data for immediate play and replay
  • Optional scoreboard module, based on character recognition, enables synchronization of broadcast clock with official scoreboard
  • High-resolution camera tracking for pan/tilt/zoom, and focus for up to 16 cameras