The fusion of animated 3D graphics and live coverage

Viz Arena™ enables broadcasters to superimpose static and animated 3D graphics over the live coverage of a sports event. The solution ensures that the graphics remain in place, regardless of camera movement. The result is a holistic video experience in which the 3D graphics appear to be part of the live coverage. Viz Arena fully utilizes the creative functionality of Viz Artist: 2D and 3D real-time graphics, text, video, logos, images, and animations can be superimposed on the live video feeds, enriching information and creating an enhanced look.

Channel 10 Australia using Viz Arena and immersive graphics

2010-11-25 04:35 CET

For the 2010 coverage of the Commonwealth Games Channel 10 Australia gave their viewers a virtual tour of Delhi's sporting arenas, with 5 different virtual sets for their Athletics, Cycling, Netball, Gymnastics, and Swimming games news.

read more in News

2010-05-12 09:37 CEST

Viz Arena can display real-time distance, height and velocity measurements on grass, track, snow, water, and in 3D space. Local terrain maps, on a small or large scale, can be overlaid to show the detailed contours of a surface area. This is particularly useful for events with no standard field layout, such as ski jumping or golf. Similarly, team badges and sponsors’ logos can be laid down on a surface over which players can walk. Alternatively, a virtual foreground object can be keyed onto the video coverage and players will appear behind or in front of the object, making it an integral part of the video experience.

Image-based tracking

Using a clean video feed, with at least two visible straight lines, Viz Arena can simulate camera tracking in real-time. The system recognizes the pattern of the pitch, creating the model instantly. This makes it possible to apply graphics to the field without mechanical tracking heads. Therefore, to generate their own virtual graphics in-house, all that broadcasters need is a video tape of a sports event. This functionality allows them to include virtual sports graphics in their programming without investing in a traditional camera-tracking system.

The tracking data is linked to recorded video material. By using a fast DDR, the director can overlay virtual graphics, in replay, seconds after an event takes place.

Image-based tracking can also be used to compensate for cameras on unstable ground, or cameras with a very high zoom. The image recognition system corrects the mechanical tracking data, thereby creating a steady result.

Viz Arena Key Features

 

  • Dynamic, correct-perspective graphical overlays for every playing area
  • Virtual advertising, game analysis and image insertion
  • Pattern-recognition system for graphics overlay, without any camera-tracking data
  • Easy and fast registration of both the field and the position of the camera
  • Lens and field calibration in a fast one-time process
  • Real-time distance measurements and object placement during live action
  • Customized plug-ins for every type of sports event
  • Velocity estimation and height measurement
  • Recording of camera-tracking data for immediate play and replay
  • Optional scoreboard module, based on character recognition, enables synchronization of broadcast clock with official scoreboard
  • High-resolution camera tracking for pan/tilt/zoom, and focus for up to 16 cameras

Multiple models in one control application

Viz Arena can have multiple calibration models in one control application. For instance, horse racing might have one model for the grandstand straight, one for the final straight and a third for the stalls, displaying horse names and jockey colors.

When the main switcher moves from camera to camera, the control application switches to the corresponding model instantly. If more than one camera is needed in a location, extra cameras can share the model with the main camera.