The Big AR Show
Vizrt World Cup 2018 showreel
TV 2 Denmark Tour de France studio
Televisa Mexico Election coverage with Vizrt AR graphics
TDN - Televisa Deportes Networks World Cup AR
China Double 11 Shopping Festival
TV 2 Denmark AR
The Coming One highlight reel
Tencent NBA studio
Al Jazeera AR in the studio
Hotstar live OTT sports production with Vizrt
Al Arabiya augmented reality video wall
League Of Legends MSI 2017 Tournament
BBC News Visual Journalism 2016 EU Referendum
Super Bowl LI AR on Fox Sports
FA Cup Final AR team lineups
Al Arabiya 2016 U.S. election coverage
NAB 2016 Vizrt Public show
Vizrt Elections solutions
Megavision 2016 election coverage
Fox Sports Australia AR graphics in the stadium
TV 2 Norway's EURO set
2016 UK General Election
Fox Sports Australia set extension demo
Interactive AR graphics with deltatre & Ncam
TV 4 Sweden European Football Championship set
ARD/ZDF augmented reality graphics at Euro 2016
Al Jazeera augmented reality graphics
2016 Teen Choice Awards
SAMAA TV Vizrt Days interview
Girraphic and Spidercam virtual augmented graphics
AR graphics for Gala Du Cinema Quebecois
GMA 2016 Philippines election
Election showreel
CBC 2015 general election
Croatian Election case study
2015 NAB Vizrt Public Show
Augmented reality samples
Using Cinema 4D and Viz Artist for virtual set design
AR ads
Using Allegorithmic shaders in Viz Artist for Virtual sets
What is a virtual set?
Virtual sets vs augmented reality
Essential Vizrt virtual set tools
Virtual set tools
Design your virtual set story
Building a virtual studio
4k augmented reality graphics
World Cup 2014 graphics

Viz Virtual Studio presents producers with unlimited possibilities to tell stories easily in any size studio. Easily create complex, interactive 3D virtual sets and immersive graphics using an intuitive interface.

Viz Virtual Studio allows a single operator to handle complex productions that would normally require a team of operators. This allows staff to concentrate on other tasks, improving overall efficiency.

Watch Vizrt's five-part video series exploring how virtual sets are created and their many uses.


  • Easy setup of studios and outdoor or event productions.

  • Freely definable tracking data protocols. 

  • Used for virtual sets and immersive graphics.

  • Supports all major camera-tracking solutions and other studio peripherals, offering a cutting-edge solution for the creation of virtual sets.

Key features

  • 3D virtual sets
  • Custom templates
  • Intuitive interface
  • Supports HD & UHD
  • Built in chroma keyers
  • Talent reflection
  • Extensive plug-in effects
  • Newsroom integration
  • Defocus effects
  • Recording of tracking data
  • Color correction on inputs
  • Optional ViewpointTM library
  • Easily expandable
  • Lens calibration tools
  • Third-party graphics control
  • Co-cyc and holdout matte

Freedom for creative minds

The scenes for a set are created in Viz Artist, where the graphic designers build, animate, and compose their virtual environment. With Viz Artist, even the smallest stage area can be turned into an impressive studio. Existing sets can be enhanced with virtual objects with which the presenter can interact. Importing of Maya or Cinema 4D projects enable the designers to work in their prefered environment right up to the last minute. Reimport will keep the additional plugins on the containers if the scenes have been modified in Maya or Cinema 4D after they have been imported to Viz Artist. Shader plugins provide realistic materials from a large database with individual parameters exposed in Viz Artist.

Enlighten from Geomerics brings a whole new level of lightning possibilities to the virtual studio getting one step closer to photorealism in real-time. Talent reflection and depth of field add further to the realism achievable with Viz Virtual Studios and Immersive Graphics.

Feeds from social media and second screen applications can easily be merged into the virtual environment as part of the scene designed in Viz Artist.

Flexible tracking integration

Viz Virtual Studio includes the Tracking Hub component. Tracking Hub converts the tracking data coming from any mechanical or image-based tracking system—or a combination of the two—and converts it to camera data that can be used by Viz Engine. Even complex rigs with error compensation, like gyros, can be defined. Tracking Hub can distribute tracking information to several Viz Engines and includes failover functionality for redundant Viz Virtual Studio setups as well as its own time base for systems that may not be running in sync. Router control is available to switch incoming signals.

Workflow diagram

Let's Talk

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