Viz Virtual Studio presents producers with unrivalled possibilities. Complex 3D virtual sets, which include interactivity, can be easily created using an intuitive interface.
3D virtual sets
Supports SD & HD
Extensive plug-in effects
Recording of tracking data
Optional Viewpoint™ library
Lens calibration tools
Third party graphics control
The system fully supports the Vizrt family of products and can be seamlessly integrated with existing software installations. Viz Virtual Studio supports all major camera-tracking solutions and other studio peripherals, offering broadcasters a cutting- edge solution for the creation of virtual sets.
One of a kind
Viz Virtual Studio offers a scalable, open and complete tool set for virtual studio production. It features a comprehensive studio and production workflow and impressive graphics capabilities. It delivers the highest quality visual image for the most challenging productions, while providing an easy-to-use drag-and-drop interface. The Defocus Shader emulates the focus effects of optical lenses to create a virtual set that is almost indistinguishable from a real world studio.
Freedom for creative minds
Viz Virtual Studio integrates with a wide range of camera tracking solutions and external studio peripherals.
The scenes for a set are created with Viz Artist, where the graphic designers build, animate, and compose their virtual environment. With Viz Artist, even the smallest stage area can be turned into an impressive studio. Existing sets can be enhanced with virtual objects with which the anchor can interact. Feeds from social media and second screen applications can easily be merged into the virtual environment as part of the scene designed in Viz Artist.
Viz Virtual Studio allows a single operator to handle complex productions that would normally require several different operators, allowing staff to concentrate on other tasks, improving overall efficiency.
Flexible tracking integration
Viz Virtual Studio includes the Tracking Hub component. Tracking Hub converts the tracking data coming from any mechanical or image-based tracking system – or a combination of the two – and converts them to camera data that can be used by Viz Engine. Tracking Hub can distribute tracking information to several Viz Engines and includes failover functionality for redundant Viz Virtual Studio setups as well as its own time base for systems that may not be running in sync.