Viz Artist and Viz Engine 3.6 Minor Release

Vizrt are pleased to announce the release of Viz Artist and Viz Engine 3.6. This is a Minor release and Vizrt strongly recommend to upgrade to Viz Artist and Viz Engine 3.6. version as soon possible.

Improvements

  • Search for plug-ins via menu or shortcut <Ctrl-f>.

  • Multi-zone chroma keying for the background layer.

  • WPF plug-in front-ends are now running in the GUI process.

  • Integrated support for multi-touch protocols TUIO, Perceptive Pixels, and Windows 7. The Perceptive Pixel plug-ins need to be activated in the configuration (plug-in names start with MT).

  • Configurable update interval for On Air info.

  • Support for EVS Epsio tracking.

  • Support for clip playback and recording with Avid DNxHD codec in MXF container.

  • New Dual Screen and Mosaic modes for Artist GUI. The Scene Editor can now be displayed on a separate screen (Dual Screen), or the whole Artist GUI can be spanned over two screens (Mosaic).

  • Support for georeference information in VBN files for ImageClip.

  • More settings can be controlled in the Lens File Editor.

  • Support for Viz Libero tracking.

  • Integration of Viz Libero chroma keyer plus adjustable blur, brightness weight offset, erosion and dilation variant.

  • Experimental IP streaming support. Supported are the video version with either a Matrox X.Open clip player dongle or a Matrox X.Mio2 video card, as well as the VGA version. Various protocols are supported (RTP, RSTP, and UDP for inputs, and UDP for the output). Supported video codecs are MPEG2, MPEG4, and H.264 for inputs, and MPEG2 for the output. This requires a separate license and the installation of a streaming service. Up to 4 streaming inputs and one streaming output can be used.

  • Direct deployment of scenes from one server to another in Viz Artist.

  • Stage loop now loops the whole sequence of clips in a director, instead of only the last one.

  • Faster loading of images via compressed Mipmap levels. Activate compression when importing images to use this feature.

  • Background loading for images from database, image files, and URLs. Activate configuration flag UseBackgroundLoading to use this.

  • Support for NVidia Dual Copy Engine to speed up data transfer between video card and graphics card (DMA transfer for inputs and outputs in the background and pipe-lined texture definition for clips and inputs). An Nvidia Quadro 4000 graphics card or newer, a Matrox X.Mio2 or X.Mio2 Plus video card, and an enabled configuration flag dualcopy_engine is required.

  • Support for NVidia GPUDirect to speed up data transfer between video card and graphics card (DMA transfer for inputs in the background). An Nvidia Quadro 4000 graphics card or newer, a Matrox X.Mio2 or X.Mio2 Plus video card, and an enabled configuration flag use_gpu_direct is required.

  • Improved the Director control in the Scene Editor to make it easier to use. There is an overview of directors per layer, layers can be controlled separately, and there are more control options.

  • In the Container editor you can now directly switch between containers that are selected in the scene tree.

  • RTT shaders consume less memory.

  • Configuration settings can be loaded, saved, and reset. The installation comes with the most common configuration profiles. They are installed in folder ConfigExamples under the installation folder.

  • The 6DOF event distribution can be controlled per plug-in instance. By default 6DOF events are distributed to other plug-in instances (old behavior), otherwise the events are only handled by the local plug-in instance.

  • Glow and HDR parameters can be controlled via script as well.

  • Transformations can be applied to multiple selected containers at once.

  • Rectangular selection in the Scene Editor.

  • <Ctrl-F1> opens context sensitive help where available. In the Scene Editor it opens the quick help window for keyboard shortcuts.

  • Momentum, friction, pressure, trace ID, event type for Multi-touch events.

  • Support for Matrox X.Mio2 Plus video card. It comes with the same feature set as X.Mio2, including better (absolutely glitch-free) fail-safe handling. Mixed input and output formats (SD input and HD output, etc.) are not yet supported. For timecodes, VBI must be enabled. The card cannot be used together with an NVidia SDI card. Videowalls with this card are not supported, yet. The input to output delay is 12 frames for texture and 5 frames for DVE mode. DVE and VBI delay settings have no effect.

  • Change user at runtime in Viz Artist.

  • Property Valid for several object types in Viz Script.

  • Command DATABASE SYNC_CONNECTION re-establishes a connection to the specified server when the engine is connected to another server after a fail-over. Set configuration flag AsyncReconnect to reconnect in the background. Otherwise the command will block until the connection is established.

  • Upgrade to Matrox driver 9.2.2 for better resource management. Clip playback performance is known to be weaker than with previous driver on Windows XP. Windows 7 is recommended.

  • Support for clip playback with Apple ProRes 4444 codec in MXF container.

  • Support for Apple ProRes 422 and Avid DNxHD in MatroxFileWriter and ClipOut/ClipMaker.

  • Support for AVCIntra options in MatroxFileWriter and ClipOut/ClipMaker.

  • BrowseViz Onefor clips. Authentication is not yet supported. Clip transfer is only triggered for the local engine.

  • Preparations for Dolby-E decoding and encoding. Check for DolbyE in the configuration.

  • Import of 3D animations in FBX format.

  • Support for Matrox DSXLE3 video card model 04. For Dual Channel setups, AES is not yet available. Only 8 AES channels are supported.

  • <Ctrl-leftclick> in the texture editor or in the built-ins textures takes you directly to the corresponding scene settings.

  • Keyboard navigation in various views. You need to deactivate Auto Grab Focus in the User Interface section of the configuration or via keyboard shortcut <Ctrl-Shift-A> for this to work in the scene tree.

  • Support for Matrox clip playback without video card. For that the Matrox X.Open dongle and a video version of the Viz Engine is required.

  • Support for growing video files with MatroxFileWriter and ClipOut/ClipMaker to allow for immediate playback. This feature is called Time Delay/Instant Replay (TDIR). Supported container formats are AVI, P2 MXF, XDCAM, and MOV.

  • Support for Quicktime Animation with Alpha in MatroxFileWriter and ClipOut/ClipMaker.

  • Scene settings are easier accessible via a tab, and not under a menu anymore.

  • The Delete key can be used to delete objects. This is available in several views.

  • Startup of the engine up to 50% faster.

  • Increased the maximum number of clip channels from 2 to 16.

  • Gesture recognition for multi-touch events.

  • Verify/restore database objects via context menu in the Server view.

  • Refresh button in the import view of Viz Artist to make newly mapped network drives available without restart.

  • Included EVSControl plug-in in the installer. This plug-in is deactivated by default.

  • Import camera angle via FBX (no animation support yet)

  • Changed the scene tree menu to tabs for easier access to the entries.

Fixed Issues

  • Picking with Multi Zone keyer was not correct in vertical direction.

  • The double click interval was very short in the Server view when the Properties panel was open for a scene.

  • Chroma keying did not work on Matrox input when usefbo was enabled in the configuration file.

  • Hitting the Escape key in engine mode stopped the animation in the VGA preview.

  • Setting a layer inactive in the Scene Editor did not set it inactive when going on air.

  • When dragging a script plug-in to a script editor window the script source was not shown anymore.

  • Preview icons for huge images were blank.

  • IMAGE SNAPSHOT with BGRA returned wrong colors.

  • Redirected commands could cause crashes e.g. when you execute PARAMETER GET on a plug-in type instead of plug-in instance).

  • The info window could disappear behind the VGA preview, making it hard to get the mouse capture back.

  • Glow and HDR could cause visual artifacts.

  • A Graffiti plug-in in the main layer affects the z-sort in the other layers.

  • VDT LineChart data pointers could be wrongly positioned when DataX Fit was active.

  • Scenes containing interactive viewport tiles did not handle mouse events outside the tiles.

  • Animation channel picking did not always work in the Stage when the bounding box was turned off in the Scene Editor.

  • Made the engine more robust against database related commands during engine startup.

  • Performance bar did not take Dynamic Scenes and Viewport tiles into account.

  • Post render templates for the MatroxFileWriter did not always load correctly.

Important Notes

  • When using a Matrox video card, uninstall old drivers before installing 9.2.2.2317, and only install the driver from a local disk. Get the driver here: ftp://ftp.vizrt.com/products/Vizrt Drivers/Matrox/Xmio/9.2.2-2317(SP2).

Installation Files, Notes and Documentation