Graphics Plugin 1.8 for Avid and Final Cut

This release contains Graphics Plugin for Avid 1.8, Graphics Plugin for Final Cut 1.8, and Viz Connection Broker 1.1.

New Features

Graphics Plugin for Avid version 1.8 contains the following new features:

  • The Graphics Plugin plugin can now do in-place blending. This means that it can operate directly on the host program's image buffer if the host program supports it. The Graphics Plugin plugin only blends the minimal rectangle that includes all the graphics. This will give a small but measurable performance increase, especially on small graphics.
  • The Graphics Plugin plugin is now completely independent of the Viz Engine's frame rate.
  • Viz Engine 3.5 introduces support for image fetching in custom sizes. The plugin has been changed to take advantage of this if the Viz Engine supports it. This means that a Viz Engine can now be used in projects that has a resolution less than or equal to the resolution of the Viz Engine.
  • The plugin now supports anti-aliasing. A setting was introduced to control this, by default this option is enabled. The plugin is then able to produce smoother graphics, especially in mobile formats. The Viz Engine must use a resolution of at least twice the size of the requested frame to provide this feature. This happens on the Viz Engine’s GPU, so the overhead is very small.
  • The plugin now supports the following Viz Engine video modes (added in Viz Engine 3.5):
    • 1080P 50 FPS
    • 1080P 59.94 FPS
    • 1080P 60 FPS

Graphics Plugin for Final Cut version 1.8 contains the following new features:

  • The Graphics Plugin Editor now supports using images stored in Viz Pilot's image database; Object Store. This requires version 5.6 of Viz Pilot. A new setting called VOS image search has been introduced. Users can enter a URI template here, and this will enable the new feature.
  • The Graphics Plugin plugin is now completely independent of the Viz Engine's frame rate.
  • Viz Engine 3.5 introduces support for image fetching in custom sizes. The plugin has been changed to take advantage of this if the Viz Engine supports it. This means that a Viz Engine can now be used in projects that has a resolution less than or equal to the resolution of the Viz Engine.
  • The plugin now supports anti-aliasing. A setting was introduced to control this, by default this option is enabled. The plugin is then able to produce smoother graphics, especially in mobile formats. The Viz Engine must use a resolution of at least twice the size of the requested frame to provide this feature. This happens on the Viz Engine’s GPU, so the overhead is very small.
  • The plugin now supports the following Viz Engine video modes (added in Viz Engine 3.5):
    • 1080P 50 FPS
    • 1080P 59.94 FPS
    • 1080P 60 FPS

Viz Connection Broker version 1.1.0 contains the following new features:

  • Added support for new video modes in Viz Engine 3.5.
  • Added support for matching Viz Engines capable of rendering in custom sizes when the size is smaller or equal to the native video mode.
  • Two new application settings were added: VizEnginePollIntervalMilliSeconds and VizEngineTimeoutIntervalMilliSeconds.
  • Added support for specifying Viz Engine multiplexer port by appending a colon and port number to the hostname. This means Viz Connection Broker now supports multiple Viz Engines running on the same computer.

Known Issues

For a complete list of known issues, see the attached release notes.

System Requirements

For a complete list of system requirements, see the atteched release notes.

Additional Information