Viz Artist and Viz Engine 3.6.2

Vizrt are pleased to announce the release of Viz Artist and Viz Engine 3.6.2. This is a maintenance release and Vizrt strongly recommend to upgrade to Viz Artist and Viz Engine 3.6.2. version as soon as possible.

Improvements

  • Improved Defocus Shader.
  • New command to purge shared memory. "VIZ_COMMUNICATION*MAP PURGE_ELEMENTS partialkey" purges all keys which start with "partialkey".
  • Allow the animation of the Visual Data Tools BarChart also in the Y direction.
  • Alpha channel multiplication now an option for the FilterBlendImage plugin.
  • Enabled http authentication for image loading via http (not including https).
  • ControlVideo is now usable for layers other than the main layer.
  • Alternative alpha blend modes for FilterBlendImage added.
  • New OnAir switch command parameters, which were required for the Cinema4D import.
  • GPU Direct now also works with Clip Channels on X.mio2 Plus.
  • Plugin API - new Object Loaded callback to get informed when a background-loading object (image) is loaded completely.

Bug Fixes

  • The image size of non cube-mapped, compressed images was calculated wrong.
  • Shader FilterBlendImage had problems with loading external images.
  • Embedded audio did not work correctly for Bluefish444 cards in interlaced mode.
  • Camera selection in the Views editor did not get updated when the camera was changed via shortcuts.
  • In rare cases, the Matrox clip player could play the previous clip instead of the one associated with the current scene.
  • HD Clips did not play in the correct aspect ratio for SD output in texture mode.
  • Fixed increased texture memory usage, introduced in Viz Engine 3.6.1.
  • Fixed an issue where the scaling of a DVE layer was lost when switching to Texture and back to DVE with X.mio2 Plus.
  • Viz Engine returned the wrong control objects for Viz Trio when a combo template is loaded.
  • Conversion of Director and Container names containing spaces.
  • Key was broken on live inputs and clip channels with alpha when used as scaled texture.
  • Reduced memory consumption on X.mio2 Plus.
  • Selecting a position key frame in the stage now correctly shows the animation path in the scene editor.
  • Fixed GUI refresh problems for plugins with more than one drop-down parameter.
  • Picking events (mouse) could cause graphics to jump in the scene editor.
  • GPU direct only worked with Linear keying.
  • ProRes 4444 encoded clips were rendered with slightly increased alpha values. DSX.utils 9.2.2.2331 is needed to fix the issue (see the full Release Notes).

Important Notes

Installation Files, Notes and Documentation