Viz Libero 5.7 Release

Viz Libero 5.7 is a major release of the world’s most advanced sports analysis software, with new Features, Improvements and Bug Fixes.

New Features, Improvements and Bug Fixes

Please refer to the What's New in Viz Libero 5.7 document and the Viz Libero User and Administrator Guide for additional information on the added features.

Improved Camera Calibration Tracking and Handling

  • Camera configuration handling: Store, load and set camera configurations as default for a camera database.

  • Improved calibration tracking for Soccer with drift compensation.

  • Improved calibration tracking speed.

  • Improved accuracy when tracking long sequences.

  • Reduced sensibility to illumination changes during a tracked sequence.

  • Camera database handling: Using databases is recommended for all cameras (fixed, moving), even when no detection is used. This results in better camera calibrations.

  • Displaying selected camera database in video viewer.

  • Added trackball functionality for perspective configurations with less than two hand set points. Use the <Ctrl> key to enable trackball.

Plug-in Interface for External Data Providers

  • Added plug-ins infrastructure to extend Viz Libero functionality with services implemented by external data providers.

  • Such services include: Game selection, event seeking, player track data, statistical information, heat-maps, and graphical assets.

  • Added synchronization of video time code with plug-in time reference based on events or manual time code supply.

  • Plug-in interface including documentation and development environment is available upon request.

If a plug-in is available with the according service, the following functionality is added to Viz Libero:

  • Game selection service: Offering game selection in project creation dialog and automatic retrieval of team names and player names.

  • Event selection service: Offering seeking for events based on time codes in Clip selection.

  • Player tracking data service: Automatically loading player tracking data for Clips and linking tracking data to player names if game selection service is also available.

  • Statistics service: Offering default configuration and user selection of statistical information for player labels.

  • Heatmap service: Enabling a new heatmap tool to display heatmap data on the playing field.

  • Graphical asset service: Allowing user to retrieve on-screen and on-field graphical assets from the plug-in, i.e. lower thirds or other graphical enhancements.

Track Handling and Interaction

  • Displaying tracks in Telestrator and Editor: Can be turned off in configuration.

  • Added attaching annotations to tracks in Telestrator and Editor modules: When selecting an annotation tool, tracks are shown and annotation can be linked to these tracks by clicking on track.

  • Editing tracks will automatically adapt all graphics attached to it.

  • Object creation in the Object Selection module shows tracks in order to easily link an object to a track for consistency.

  • If available, tracks are used for object detection to improve quality.

Advanced Overlays

  • Added Free Text tool for any text display. Allow to attach to any kind of tracks.

  • Mode to display an arrow pointing to the reference object/drawing: '2D with Arrow'

  • Mode to display on the screen moving with the reference object/drawing: '3D Overlay Fixed' and '3D Overlay Move'.

  • Mode to display on the field either on a fixed field position or moving with the reference object/drawing: '3D On-Field Fixed' and '3D On-Field Move'

  • Mode to display on a fixed global position on the screen: '2D Global'.

  • All overlays can have up to two lines of separately configurable text. For measurement overlays, the first line is used for the measurement (distance, speed, height).

Extended Player Labels

  • Player labels can have up to three fields for text that can be separately configured with respect to position, color, or font.

  • Player label configuration moved from Administrator Tool to Telestrator configuration in Viz Libero.

  • Allow to attach to any kind of track, even 2D tracks in uncalibrated Clips.

New and Extended Annotations

  • Added Strobe Run as a Virtual Run like effect in video sequences leaving behind a trail of ghost captures of the player.

  • Added Strike Zone tool: Tool for strike zone analysis in Baseball. Ability to show a grid of up to nine cells, individually configurable with respect to background color and text. Adding of pitch spots and targets with individually configurable textures. Loading and storing of configurations within the same project.

  • Improved Advertisement tool: Free configuration of default texture, user can change texture using properties, free placement on the screen or on the field and attachment to tracks possible.

  • New Defense Line tool to easily connect multiple players with a line.

  • Magnifier customization: Change texture, add rotation and change background darkness.

New Sports

  • Added Ultimate Fight Championships (UFC) with predefined hexagonal arena for calibration.

  • Added Generic Sport with no assumptions on scenery. Freely configurable camera calibration using trackball functionality.

4K Support for File-based Workflows

  • Viz Libero 5.7 can handle 4K footage from files.

  • Ingest is supported in (at least) H264, MPEG-4 AVC (part 10).

  • Playout into MPEG-4 (mp4v) or any 720p format.

Other New Features

  • Full Unicode support: All text handling is not based on Unicode, allowing for non-Latin character sets to be used throughout the application (e.g. player names, overlay information, game description, …)

  • Temporal cutout for Virtual Runs propagating user input into adjacent frames.

  • Player name database handling in Settings module now central database for player names referenced throughout the application.

  • Administrator tool provides improved feedback when license check fails.

  • Improved System Test application with default setting for drop frames, and option to reset settings.

  • Better adaptation to high resolution displays (e.g. Mac Book Pro) with overscaling of video viewer and independence to Windows font settings.

  • Minor re-branding with respect to application icon, splash screens, and About dialog.

Bug Fixes

The following bugs have been fixed compared to previous versions of Viz Libero:

  • Fixed video output in Clip selection.

  • Overlay Intro and Outro duration was not applied correctly.

  • Fixed importing of Editor lists.

  • Inserting flights close to the end of a sequence could result in irregular flight rendering.

  • Reassigning a camera to a different (or empty) database could result in a mixed-up user interface.

  • Vertical arrow could crash in certain cases.

  • Telestrator module could crash when magnifier was used on last frame of a Clip.


Installation Notes for Windows7/x64

Required Files

Updating to Viz Libero 5.7.0 on Win7/x64 systems requires the following items:

  • Bluefish Driver (

  • Viz Libero 5.7.0 installation file (VizLibero.5.7.0.x64.50527.msi)

  • Viz Libero Application Data update file (VizLibero.ApplicationData.20140530.msi)

To access the installation files, please contact your Vizrt Sports sales representative. You will be provided with credentials to access to download area.

Installation Procedure for Upgrading from Viz Libero 5.6 .x or Earlier

Driver Requirements

Viz Libero 5.7.0 requires the Bluefish driver Installation instructions can be found in the Viz Libero 5.7 Release Notes .

Since Viz Libero 5.5.2, we recommend to update the Nvidia graphics driver to:

  • Quadro Card: 320.78

  • GeForce Card: 310.90

The drivers are available from the same download as the installation files.

For information on where the graphic card type can be found, refer to the Viz Libero 5.7 Release Notes .

Note: Driver installation will fail if applied to the wrong card type.

Project Compatibility

With Viz Libero 5.7.0 it is possible to open and play back projects that were created using Libero Highlight 5.0 and later. However, editing such projects might lead to corrupt clips. Editing compatibility is only guaranteed backwards to Viz Libero 5.5.x.

Projects that are created using Viz Libero 5.7.0 and later cannot be opened using Libero Highlight (any version).

Laptop Installations / Systems without Bluefish Video Hardware

In order to run Viz Libero, you have to place the two DLL files in the into C:\LV\Highlight.