Adding terrain and shadow to a 3D region

 

With version 13.0 of Viz World comes a Region to Texture plugin which is used to simulate shadow effects for 3D regions. This is achieved by creating a texture of a region's contour. The plugin works in two modes: by creating a single texture that applies to all regions in the scene or by creating multiple textures that applies to each individual region.

The video shows how to apply terrain and shadow to a 3D region using the 3D Region and Region to Texture plugins, respectively. For more information on Region to Texture, see the Documentation Center.

Video created by Mikey Anbary, Vizrt

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