Introduction to Viz One
Meta-graphics workflow
Vizrt's Ingest 1.0
Using Viz One & Viz Story in a single workflow
Video on demand
Metadata forms in Studio
NAB 2017 VDF Forms
Viz One XAVC Codec
Viz One Ingest
Viz One Adobe Premiere Pro CC integration
Cost-effective private cloud storage
Simplify social media publishing
Time graphics in your browser
Detailed media tracking
Connect sites with federated search
Simplify media transfers between sites
New methods for making custom interfaces
Thoroughly updated playlists view
Streamlined content preparation using packages
Quick Scheduler in Viz Multichannel
Simple playout automation
Logger 6.5 tech preview
Easycut 6
Proxy-based story edit
News workflows
Multiplatform automation
Using macros
OPTA sports data
Task lists
Using H.264 video
Graphics in Apple Final Cut Pro X
Meta-Graphics in Adobe Premiere Pro
Assets in Adobe Premiere Pro
Meta-graphics in Avid Media Composer
SwiftStack Object Storage (Tech Preview)
Thesaurus metadata fields
Spellchecking metadata fields
Modular admin interface
API Developer Training

Viz One efficiently manages all your media. Teams can use one seamless tool for video production to target live media production and online–with access from their PC or Mac desktops.


  • Collaborate more efficiently -  One tool to search, edit, and publish media for all your teams–both local and remote.
  • Make production simpler - Viz One automatically moves media, performs retention, and provides intuitive proxy tools.
  • Use more video and still images in your graphics - Viz One enables users to search, preview, and add full motion, high-resolution video clips and images to your live graphics templates from Viz Pilot and Viz Trio.
  • Find content faster - Configurable metadata to find content faster than ever.
  • Integrate your existing systems - Connect to Viz One’s modular architecture using powerful developer tools and APIs.
  • Scale as you grow - Easily scale with more content, teams, and platforms
  • Easily access professional services and support - Global professional services teams and 24/7 enterprise support.

Features | Enterprise MAM | Video Production | Clip Store




Media Asset Management for small to large media companies

Viz One can be used for many Media Asset Management (MAM) applications; from a single clip store managing video and stills for playout, to large enterprise systems running on hundreds of servers handling news, archive, sports, program, promo, and online workflows.

Collaboration for everyone

Viz One makes it easy for teams across entire organizations to find, upload, preview, log, cut, send, and manage media. The primary tool, Studio, is web-based and accessible from any desktop, so users can edit and approve media remotely. Viz One task lists are driven by our workflow engine, providing transparency and flexibility. The newsroom plug-in sits directly within existing iNews, ENPS or Octopus clients.

Automated media management

Assets are searchable within seconds of ingest, and can be browsed and edited directly on a laptop or desktop using proxy-based video editing tools. Many customers do more than 90% of their editing with Viz One proxy-based video editing tools. Advanced integration with NLEs from Adobe, Apple, and Avid allow proxy-based EDLs to be opened against the high-resolution material and finished.

Video and stills integrated with Viz Engine

Viz One enables users to search, preview, and add full motion, high-resolution video clips and images to your live graphics templates from Viz Pilot and Viz Trio. Clips are automatically transferred to Viz Engine and reviewed for house-keeping. Publish directly to a rundown, playlist or online platforms with the click of a button or rule.

Configurable metadata and powerful search

Find content quickly with configurable metadata and the powerful search engine. The logging tool, Logger, allows easily adding logs to assist clip selection and search. The search engine can combine metadata from collections and series, including individual shots, to provide results that would ordinarily require significant effort.

Modular architecture, powerful developer tools and APIs

Viz One has a modular architecture, that enables frequent updates and changes to the system. Use the same Third Party REST API and SDKs that we use within other Vizrt products.

Distributed load and high performance

Distribute load across the cluster with assignable roles. Scale up to meet growing demand and increase performance. Manage media on cluster file systems, LTO, object and cloud storage.

Enterprise professional services and support

Vizrt offers global professional services teams for project management, planning, and execution as well as 24/7 enterprise support for help.


Enterprise MAM


Increase collaboration and efficiency across multiple departments

Users in any department can check the availability and status of media directly from their desktop - or even remotely. They can instantly see if media is being used in other contexts, when an asset was last used, and if special restrictions apply. After finding a suitable assets, users rough-cut it right on their desktop. Using rules controlled by our workflow engine media can be automatically assigned to the relevant departments an assets proceeds in the production workflow.

Visualize and automate production with our Workflow Engine

Users can rely on task lists to control and prioritize incoming jobs within a group. By automating the assignment of media as media is prepared to air - managers are able to keep track of media regardless of where in the production process it is. It also decreases the time spent in handing over media to other departments - especially when production is happening in multiple locations. This helps everyone across the business work together as creatively and efficiently as possible.

The workflow engine can handle any type of production workflow. It is preconfigured to handle common production workflows such as ingest, compliance, branding, and multi-platform delivery. The workflow engine uses the powerful REST APIs of Viz One to ensures smooth integration with existing third party systems.

MAM is a long-term investment

Nobody can say for sure what the technical requirements for a media asset management system will be in five to ten years time. What we do know is that the current state-of-the-art is having a comprehensive REST API built on a fast event-driven architecture that can scale to address the known demands to a future system. Our system has been proven to scale for several tens of years of assets and more than 1,000 users. It is extremely adaptable and expandable and has a strong track record in multi-departmental enterprise spanning MAM.


Video Production


Efficiently produce video for broadcast and online in one workflow

Assets are searchable from within seconds of ingest, and can be browsed and edited directly on a laptop or desktop using intuitive proxy-based video editing tools. Many customers do more than 80% of their editing using these proxy-based tools. These proxy tools also enable remote editing workflows. Advanced integration with leading NLEs allow proxy-based EDLs to be opened against the high-resolution material and finished. Produce and prepare media up to 4K/UHD resolution for broadcast and online at the same time-  including video, graphics, stills and metadata. Content can easily be published to a rundown, playlist, control room or online platforms with the click of a button or automated rule.


Clip Store


Simplify using video and stills in your graphics

Viz One provides  intuitive tools for your journalists and operators to search, preview, and add full motion, high-resolution video clips and images to your live graphics templates - from Viz Pilot and Viz Trio. Clips are both automatically transferred to Viz Engine and reviewed for house-keeping. Journalists and producers in the newsroom can order graphics from the creative department directly within Viz Pilot. The orders are forwarded to the creative department where they can be visualized and prioritized in task lists. The final graphics are automatically linked to the scene upon completion - making it very easy for the requestor to simply approve an order


Product extensions



Studio is where it all comes together. For most users, this is Viz One. Studio is a HTML5 web-based user interface for Viz One accessible from any desktop. It provides comprehensive access to the media and metadata in Viz One. This includes a fast search interface with easy access to assets. On the asset page, users can preview and edit media and metadata, as well as logs created from the Logger application. Users can also launch desktop applications for more specialized tasks such as editing in Avid, Final Cut Pro; or cataloguing in Logger. Studio features a drag and drop interface to upload media directly from the desktop. Uploads and transcodes can be monitored from the transfers page. Simple organization of media can be performed using collections such as folders, packages, programs, and series. Studio provides a view of tasks and task lists from the perspective of both the user and the asset which enables powerful task-based workflows. Administrators can perform common system configuration and manage the Viz One system directly from within the web interface.

Precut and Easycut

Precut and Easycut together enable doing more editing from the desktop. Several major customers do more than 80% of their editing using just Precut and Easycut.

Precut is a basic proxy video editing tool that is simple, reliable, effective and fast. It gives all of your staff easy access to browsing, clip selection and EDL creation from their existing Windows desktop without requiring high bandwidth access to media storage.

Easycut is a timeline based editing tool that uses proxy video. It enables your staff to use the most important functions of a non-linear editor in one user friendly package that can run on their ordinary Windows desktop without requiring high bandwidth access to media storage.

Users can easily open different video assets, create clips, and then add them to an Edit Decision List (EDL). Once the EDL is created, users have the option to trigger a render job for the EDL and create an entirely new asset or to send the EDL to a NLE workstation for further processing. Individual files or clips from files can also be sent to external destinations. During the render, the system will automatically perform retrieval of the high-resolution media from different storage tiers - performing partial file retrievals from an LTO-archive if needed - and then render the finished file while creating new new proxy media and a new asset.

Easycut is compatible with Precuts EDL format - so users can start lining up clips in Precut and then either continue in Easycut - or go directly to the a full NLE workstation. In all of these cases we are preserving the cuts, audio work, and effects - so users can start with the simplest tools for the edit and move up to more complex editing tool as the need arises.


Logger is a cataloguing tool to organize and add descriptive time-based information to assets in Viz One. The tool is used by loggers, cataloguers, archivists and journalists to add a wide number of different types of information such as archive metadata, compliance notes, edit notes, qc notes, scripts, highlights and subclipping. Loggers also supports the creation of video transmission packages to represent variants of video content for on-air use. Log entries are immediately added to the original media in Viz One and visible in Studio. Multiple users can work simultaneously with the same media. In Studio, logs are immediately visible on the asset’s Log tab. Log entries use the Vizrt Data Format specification - a standard adopted across all Vizrt applications. This enables powerful metadata components such as thesauri, directories, and dictionaries to be integrated into the metadata forms that Logger uses and searched in Studio.

Using the log information, users can also create video transmission packages without rendering media - as these package only reference existing media in the master assets. This saves disk space as it avoids unnecessary replications of any media. It also allows operators to address common compliance issues by just updating the segmentation of the package instead of doing time-consuming compliance edits.

Logger uses the REST API of Viz One exclusively and is backwards compatible with older Viz One versions.


Coder is our next generation transcoder. It is an integral part of Viz One as well as a standalone component that can be used with other Vizrt products such as Viz Engine.

Coder supports producing VOD variants for web and mobile distribution with resolutions up to 4K/UHD - including adding graphics. Users in Viz One simply select what destination they want and Coder transcodes all of the required variants. All configuration is done via web-based interfaces - so making changes to setup is very easy. Coder supports dynamic scheduling of jobs and can efficiently distribute VOD, Proxy or Live transcoding jobs on a server farm based on transcoder load and job requirements. Coder also uses 5 to 10 times lower disk IO than the previous generation of transcoder - since all variants are generated in a single job. For customers publishing in excess of 100 videos per day these efficiencies have significant cost benefits.

Coder also supports Live streaming and has been officially qualified by Akamai, a global leader in Content Delivery Network (CDN) services, ensuring full compatibility with Akamai’s Media Delivery Solutions. Using Viz Engine’s IP functionality, Coder can provide device adapted graphics streams, ensuring users relevant and beautiful graphics from their smartphone to their televisions. Coder uses the BlueFish444 Epoch 4K Supernova for SDI-ingest of live material. Coder is also compatible with most video-sharing platforms supporting RTMP ingest such as Youtube and Dailymotion.

Order management

Order Management tracks requests of media assets from editorial staff and the delivery of media assets by the creative staff. Built on top of Viz Pilot and Viz One, the system uses plug-in and API architectures to integrate with a central order management system. Users can access via a web interface or directly from inside the newsroom control system.

Viz One Tech Specs

Media Asset Management

  • Import material from tapes, feed, and camera cards
  • Frame-accurate proxy-editing for both Windows and Mac desktops
  • High speed multi-language search at every desktop with preview
  • Configurable metadata, search, and taxonomies
  • Task lists per user role that organize your production
  • Metadata enrichment throughout the content lifecycle, live, post live and from archive
  • Basic rights management


  • VOD and Live transcoding for web and mobile
  • Single click transcoding and publishing for web and mobile
  • Device-detection and adaptation of video and graphics
  • Publishing for restricted premium content including geolocalization
  • Pre-roll and post-roll advertisements


  • Frame-accurate web-based rough-cut and logging
  • Desktop rough-cut and NLE editing
  • Meta-Graphics which allows placing graphics on a video timeline without burn-in
  • Editing growing files as they ingest
  • Media tracking across all editing
  • Send EDLs and edit material directly in Adobe, Apple, and Avid NLEs


  • Micro-service architecture, utilizing a “many pieces, loosely coupled” approach along with event-driven messaging
  • New modules and companion products can be developed independently by third-parties using predictable and tested interfaces to the rest of the system using our Rest-based API
  • Uses open standards and formats for maximum interoperability with broadcast systems
  • Automatic staging and housekeeping of media based on usage
  • Management of files across multiple storages and storage-types, including LTO-libraries


  • Access to video clips and stills from Viz Trio and Viz Pilot
  • Automatic staging of media to Viz Engine
  • Send EDLs and media to Avid Media Composer, Avid Newscutter, Adobe Premiere Pro CS6 and CC, and Final Cut Pro 7 and X
  • Tight integration with Akamai pushing files to CDN for distribution
  • Media tracking and check-in of material in Avid Interplay
  • Remote editing with Adobe Anywhere
  • Automatic file QC with Interra Baton
  • Transcode files with Harmonic Carbon Coder, Telestream Vantage, and Telestream FlipFactory

Supported Formats

  • Full support - Includes import, playback, editing, preview where applicable.*
  • MXF-Op1a wrapper including re-wrapping
  • MXF-AS-11 wrapper including DPP metadata import/export
  • PAL, NTSC, 720p50, 720p59.94, 1080p23.976, 1080i50, 1080i59.94
  • Panasonic AVC-Intra 50 and AVC-Intra 100
  • Apple ProRes 422 LT, 422, 422 HQ, 4444, and 422 Proxy
  • Avid DNxHD 145 and DNxHD 220
  • Sony  IMX 30, IMX 40, and IMX 50, XDCAM EX, XDCAM HD, and XDCAM HD 422
  • Images including JPEG, PNG, GIF, BMP, TGA, TIFF, PBM, PGM and PPM
  • Audio including Broadcast Wave Format and Wave PCM/RIFF
  • Subtitles including EBU STL, PAC, and SRT

Partial support - Includes import and preview.*

  • MXF-Atom including re-wrapping
  • Quicktime including re-wrapping
  • Apple Quicktime Animation
  • H.264
  • Matrox MPEG-2 4224
  • Images including PSD
  • Documents including DOC, DOCX, ODP, ODS, ODT, PDF, PPT, PPTX, XLS and XLSX

Transcoding support - Includes transcoding to and from. all file formats.*

  • Containers including 3G2, 3GP, ASF, AVI, FLV, M4A, M4V, MOV, MP4, MXF, OGG, RM, TS, and VOB
  • Compressed video including Cinepak, Flash, H.263, H.264, MJPEG, MPEG-1, MPEG-2, MPEG-4, Sorenson, Theora, VC1, WMV 7, WMV 8, WMV 9, and XVID
  • Compressed audio including  AAC, AC-3, AMR-NB, AMR-WB, DV-Audio, MP3, PCM, Real Audio, and WMA
*Not all combinations of wrappers, video format, frame rate, and audio configuration supported for all file formats. Please contact Vizrt Sales to confirm a specific combination.

System Requirements

  • Chrome 40 on Win 7 SP1, Win 8.1 and OS X 10.10
  • Firefox 32 on Win 7 SP1 and Win 8.1
  • Safari 8 on OS X 10.10
  • Internet Explorer 11 on Win 7 SP1 and Win 8.1
  • Windows 7 or later
  • Mac OS X v10.9 or later


Workflow diagram

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