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Latest News and Updates About Vizrt
BlogEnterpriseMedia & EntertainmentSports
Gaussian Splats could change how we build virtual production environments
Russell Leak (Vizrt) explores how Gaussian Splatting turns real locations into immersive 3D environments for broadcasters.
5 October, 2026
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BlogEnterprise+2
Gaussian Splats could change how we build virtual production environments
Russell Leak (Vizrt) explores how Gaussian Splatting turns real locations into immersive 3D environments for broadcasters.
5 October, 2026

Blog
On-Demand Access to Live Workflow Webinars
Miss a session? Every Live Workflow webinar is available here, on-demand. Browse expert-led recordings on production pipelines, system integration, and team collaboration, and pick up practical techniques you can apply straight away — no registration required, no schedule to work around.
24 September, 2026

Blog
IBC 2026: refreshed TriCasters, reimagined workflows, and the AI platform for Visual Storytelling
Vizrt’s booth showcased AI-powered solutions for virtual sets, story production, modern graphics, mission control, media asset management, and more, enabling professionals to create more live productions, without sacrificing time or additional resources.
22 September, 2026

BlogSports
One Frame, Three Jobs – Video Telestration in Coaching
One telestrated frame from Viz Libero Teams, three jobs done - coaches teach faster, players retain tactics 25-30% better, and fans engage more deeply with the game.
2 September, 2026

EnterpriseMedia & Entertainment
Elevate Every Meeting with Vizrt InteractifAI
Add broadcast-quality graphics, branding, and live polls to any Zoom call, scaling effortlessly from a single presenter to an entire organization.
3 August, 2026

BlogSports+1
Steal the OVC’s Playbook: How it delivers broadcast-grade graphics for its ESPN productions
The Ohio Valley Conference needed consistent, broadcast-quality graphics across 11 schools and constantly changing student crews for its ESPN productions. Learn how Viz Trio helped simplify training, standardize production, and help them create graphics for back-to-back games in minutes.
28 July, 2026
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