Say goodbye to the production bottlenecks, third-party hardware headaches, and repetitive graphics work.
Viz Engine 5.4 is here – and it is designed to eliminate trade-offs. Whether it’s lighting up massive LED canvases without needing racks of hardware, publishing high-impact graphics across OTT, digital, and linear with ease, or unifying web-native and broadcast-native workflows – this release is about collapsing complexity while expanding what’s creatively possible.
Big Canvas, Single Engine. Maximum Impact.
Need to drive large video walls with multiple ST-2110 outputs? Viz Engine 5.4.0 removes costly interconnecting third-party hardware and replaces it with a direct fibre connection. Where multiple Engines were needed previously, now 4K and up to 8K pixels are possible out of a single Viz Engine.
It’s a breakthrough for users working in control rooms and large-scale events like Sports and Esports arenas. You get better-quality output, with less infrastructure, easier troubleshooting, and lower costs.
This is production power that scales with your ambition.
Create Once, Own Every Screen: Adaptive Graphics with Transition Logic
Rebuilding the same graphic for different aspect ratios? That’s over.
Viz Engine 5.4 takes that to the next level by introducing Adaptive Graphics with Transition Logic,an exclusive technology to Vizrt – so while your graphics automatically adapt to 16:9, 9:16, and any screen in between, they also transition smoothly from one element to the next. No glitches. No frame drops. Just seamless storytelling.
You now have a solution to publish multiple versions of the same graphic across all your platforms – with zero extra design time required.
It’s simple: create once, publish everywhere, and save time, effort, and resources.
One Workflow, All Channels: Parallel Output Scenes
Broadcast is no longer one-size-fits-all. Your audience lives across linear, digital, and OTT platforms – and you need to serve them all without duplicating work or cost. Viz Engine 5.4 answers the challenge with Parallel Output Scene support.
Instead of being limited to pre-assigned outputs, you can now assign different output protocols to predefined graphic channels. For example, feed SDI and IP-2110 for your linear broadcasts, while simultaneously powering NDI streams for OTT and social platforms – all from a single workflow.
Parallel Output Scene Support is a smarter, cost-effective way to expand your reach and monetize more platforms, without building parallel infrastructure.
High Production Value. Higher Definition: Native HDR Graphics
Visual fidelity is critical, especially in high drama live sports storytelling. Viz Engine 5.4 meets the moment with native HDR scene design in Viz Artist.
Now, designers can easily define color spaces at the Scene Tree level, making HDR graphics creation and compliance a simpler and quicker process. This update ensures that your graphics meet the growing industry standard for HDR video delivery across every device, every time.
Web to Air. Personalized & Powerful: HTML5 Media Asset Integration
Imagine pulling dynamic data or interactive elements straight from any web source into your on-air graphics – now stop imagining.
Viz Engine 5.4 introduces HTML5 as a Media Asset, unlocking the power of Web graphics within Viz Engine. Deliver more relevant and engaging content through viewer personalization, create interactive graphics, streamline your workflow by adding dynamic content from any Web source, and step into a world of possibilities for data-driven visuals.
Viz Engine – Where creative vision meets production power.
Other noteworthy enhancements include support for Unreal Engine 5.4 and 5.5 – seamlessly integrated with Viz Engine to boost flexibility, creativity, and control within a single workflow – plus security upgrades and improvements that help safeguard your production environment against the latest vulnerabilities.
Viz Engine 5.4 is designed to eliminate trade-offs and set you free – so you can move faster, think bigger, and do more. Whether it’s lighting up massive LED canvases without needing racks of hardware, publishing high-impact graphics that adapt effortlessly to any output format across OTT, digital, and linear, or finally unifying web-native and broadcast-native workflows – this release is about collapsing complexity while expanding what’s creatively possible.
Viz Engine 5.4 is available for download via the Vizrt FTP site. Please refer to the Viz Engine 5.4 Release Notes for more information.
Learn more about Viz Engine
schedule a demo by visiting the Viz Engine webpage.
Say goodbye to the production bottlenecks, third-party hardware headaches, and repetitive graphics work.
Viz Engine 5.4 is here – and it is designed to eliminate trade-offs. Whether it’s lighting up massive LED canvases without needing racks of hardware, publishing high-impact graphics across OTT, digital, and linear with ease, or unifying web-native and broadcast-native workflows – this release is about collapsing complexity while expanding what’s creatively possible.
Big Canvas, Single Engine. Maximum Impact.
Need to drive large video walls with multiple ST-2110 outputs? Viz Engine 5.4.0 removes costly interconnecting third-party hardware and replaces it with a direct fibre connection. Where multiple Engines were needed previously, now 4K and up to 8K pixels are possible out of a single Viz Engine.
It’s a breakthrough for users working in control rooms and large-scale events like Sports and Esports arenas. You get better-quality output, with less infrastructure, easier troubleshooting, and lower costs.
This is production power that scales with your ambition.


Create Once, Own Every Screen: Adaptive Graphics with Transition Logic
Rebuilding the same graphic for different aspect ratios? That’s over.
Viz Engine 5.4 takes that to the next level by introducing Adaptive Graphics with Transition Logic,an exclusive technology to Vizrt – so while your graphics automatically adapt to 16:9, 9:16, and any screen in between, they also transition smoothlyfrom one element to the next. No glitches. No frame drops. Just seamless storytelling.
Whether you’re using Viz Trio or Viz Flowics, you now have a solution to publish multiple versions of the same graphic across all your platforms – with zero extra design time required.
It’s simple: create once, publish everywhere, and save time, effort, and resources
One Workflow, All Channels: Parallel Output Scenes
Broadcast is no longer one-size-fits-all. Your audience lives across linear, digital, and OTT platforms – and you need to serve them all without duplicating work. Viz Engine 5.4 answers with Parallel Output Scene support.
Instead of being limited to pre-assigned outputs, you can now assign different output protocols to predefined graphic channels. For example, feed SDI and IP-2110 for your linear broadcasts, while simultaneously powering NDI streams for OTT and social platforms – all from a single workflow.
Parallel Output Scene Support is a smarter, cost-effective way to expand your reach and monetize more platforms, without building parallel infrastructure.


High Production Value. Higher Definition: Native HDR Graphics
Visual fidelity is critical, especially in high drama live sports storytelling. Viz Engine 5.4 meets the moment with native HDR scene design in Viz Artist.
Now, designers can easily define color spaces at the Scene Tree level, making HDR graphics creation a simpler and quicker process. This update ensures that your graphics consistently meet the growing industry standard for HDR video delivery across every device, every time.
Web to Air. Personalized & Powerful: HTML5 Media Asset Integration
Imagine pulling dynamic data or interactive elements straight from any web source into your on-air graphics – now stop imagining.
Viz Engine 5.4 introduces HTML5 as a Media Asset, unlocking the power of Web graphics within Viz Engine. Deliver more relevant and engaging content through viewer personalization, create interactive graphics, streamline your workflow by adding dynamic content from any Web source, and step into a world of possibilities for data-driven visuals.
Other noteworthy enhancements include support for Unreal Engine 5.5 and 5.6 – seamlessly integrated with Viz Engine to boost flexibility, creativity, and control within a single workflow – plus security upgrades and improvements that help safeguard your production environment against the latest vulnerabilities.

Viz Engine – Where creative vision meets production power.
Viz Engine 5.4 is designed to eliminate trade-offs and set you free – so you can move faster, think bigger, and do more. Whether it’s lighting up massive LED canvases without needing racks of hardware, publishing high-impact graphics that adapt effortlessly to any output format across OTT, digital, and linear, or finally unifying web-native and broadcast-native workflows – this release is about collapsing complexity while expanding what’s creatively possible.
Viz Engine 5.4 is available for download via the Vizrt FTP site. Please refer to the Viz Engine 5.4 Release Notes for more information.