Ultimate control of Virtual Studio and AR Graphics
Viz Arc advances the art of Virtual Set and Augmented Reality productions to maximize immersive storytelling from a single interface.
- 1.Maximize your storytelling ability with AR and virtual sets
- 2.Easy set-up of virtual sets, keying and AR graphics
- 3.Control live Vizrt and Unreal® graphics, text, and objects
- Control AR and virtual sets
- Map AR graphics to floor plans
- Import Viz Artist and Unreal templates
- Control multiple Viz Engines
- Improve looks with keyer and color control tools
- Trigger multiple functions with command buttons
- Deploy quickly and smoothly
- Operate and configure without programming skills
- Communicate with tracking devices
- Preview with NDI video sources
- Manage textures for use in scenes
- Control PTZ cameras using NDI
Viz Arc is Vizrt’s revolutionary augmented reality control system, which allows users to drive AR graphics, virtual sets, and Viz Engine, and Unreal® Engine graphics from a single interface. Quick to deploy, Viz Arc lets you easily position and trigger AR elements by mapping to locations indoor and outdoor.
Easy system integration
Viz Arc is tightly integrated with Viz Virtual Studio and Vizrt's tracking hub, and it operates with multiple Viz Engine compositing and rendering systems simultaneously. Through Viz Engine 5’s enhanced integration with Unreal Engine 5, Viz Arc can control Unreal content, such as text and objects, with ease.
With the introduction of Viz Engine 5, Viz Arc includes control of the Precision Keyer, and it also provides direct access to Viz Artist and Unreal 5 templates. NDI® for video preview and PTZ camera control can be incorporated.
Precision Keyer Control
Viz Arc includes control of Vizrt’s Precision Keyer, which allows users to perfectly immerse the presenter into a virtual environment, giving a clean and unobtrusive key with ultra-realistic results.
Extensive in its use of the latest virtual design technologies, including light-wrapping, a denoiser, and multiple mattes amongst others, Viz Arc offers designers and operators superior flexibility. An easy-to-use calibration feature enables operators to get AR graphics up and running very quickly and with minimal equipment requirements.
Viz Arc's control of the Precision Keyer includes a Color Picker to select a sample from the set or location, as well as various fine-tuning adjustment tools to create the perfect blending between AR and Virtual Set backgrounds. For those that desire a more tactile approach, Viz Arc’s new integration with the Loupedeck Live Console provides precision control and fine-tuning adjustment.
A lite version of Viz Arc that includes control of the Precision Keyer is available as a free component of Viz Engine.
Set Mapping and Object Tracking
Viz Arc eases the challenge of placing AR elements in the studio or outdoor environments with an innovative set mapping tool that displays a representation of the set or map of the outdoor environment.
Users can place graphics on the map and adjust virtual camera views to set the perfect angle in relation to the set and objects.
The latest version of Viz Arc includes improved tracking performance. The award-winning Vizrt Object Tracker, powered by Viz AI, tracks multiple objects in real-time and lets you add graphics to enhance viewer experience. Automatic handling of delays by Object Tracker makes it easier for users to set-up and operate.
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Viz Arc 1.7
November 22, 2022: Viz Arc 1.7 continues to simplify the control of live AR graphics. A new Object Tracker (v 1.1) improves performance, while set-up and operation is made easier by the automatic handling of delays. A new integration with Loupedeck gives users the option of precise control and fine-tuning adjustment via a tactile hardware console. Enhanced integration with Unreal offers the ability to control Unreal Engine content through the new ControlObject integration in Viz Engine 5 and Viz Arc. And finally, Viz Arc 1.7 introduces a refactored GraphicHub browser, based on web technologies, which dramatically improves performance and useability.