The ultimate real-time compositor

Viz Engine is a powerful compositing, real-time 3D rendering, and video playout platform that forms the foundation for a range of your graphics and video production use cases. Providing unmatched real time performance, low latency media flows, stunning effects for photo realism, and advanced compositing features, Viz Engine supplies graphics and video processing for Vizrt systems to maximize your creativity to deliver strong audience engagement through immersive viewer experiences in any of your programs.

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Key features

  • Real time rendering
  • Multiple simultaneous render pipelines
  • 2D and 3D graphics processing
  • Key and fill outputs
  • Full scene anti-aliasing
  • Live video inputs and outputs with IP and SDI
  • Multi-channel media recording and playout
  • 3rd party integration with Unreal 4, Maya, 3ds Max, Cinema 4D, After Effects
  • Embedded, AES, and Dolby E audio
  • HD and UHD resolution
  • 16-bit keying with HDR support
  • Versatile plug-in API
  • Shader development
  • Post-processing effects

Viz Engine is a scalable platform which can utilize multiple instances on the network with sharing of processing and I/O. The platform architecture offers easy re-purposing as requirements change and is built for extensibility as the foundation for multiple Vizrt systems and production use cases.

The extensive platform connectivity of Viz Engine enables integration of customized control software, 600+ user-specific plug-ins, Unreal Engine 4 rendering, importing of models from Autodesk’s Maya and 3ds Max, Maxon’s Cinema4D, and Adobe After Effects, and support for multiple tracking systems.

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  • 01.Composite and render scenes and make them accessible for other Vizrt applications
  • 02.Render in real-time a wide variety of adaptive designs for studio or live environments
  • 03.Record and play out multiple channels of video and audio for various production needs

Multiple render pipelines are included and can all run simultaneously. The standard pipeline is used for typical live motion graphic elements, the Fusion pipeline supports Physical Based Rendering (PBR) and is optimized for Virtual Sets and Augmented Reality immersive graphics, and the Unreal Engine 4 pipeline can provide an additional level of photo-realistic backgrounds

Viz Engine is a multi-channel platform for graphics and video. The graphics channels display multiple Vizrt scenes simultaneously in a single output layer function as flat 2D DVE channels or as textures on 3D objects, giving maximum flexibility for displaying content. Viz Engine supports displaying 16 graphics channels simultaneously. Clips can be played out back-to-back with transitions in to 16 clip channels. For acquisition multi-channel ingest and loop recording is available.

The Viz Artist design tool provides an interface to all the Viz Engine platform capabilities.

See how our customers are using Viz Engine

20th August, 2019

TVNZ brings immersive storytelling to viewers live on a…

By embracing IP based, software defined visual storytelling production (SDVS) te…

Televisa covers Mexico elections with AR graphics from …

The graphics added a new dimension to Televisa’s coverage and helped its on-air …

Virtual graphics improve program retention and media co…

Virtual sets are becoming more common as media companies strive to find a way to…


Latest product updates

December 7th, 2020

Viz Engine 4.2

The release of Viz Engine 4.2 completes functionality for all graphics uses- not…

Nov 9th, 2020

Viz Engine / Viz Artist 3.14.5

A maintenance release for Viz Engine and Viz Artist 3.14.5

June 2nd, 2020

Viz Engine / Viz Artist 3.14.4

A maintenance release for Viz Engine and Viz Artist 3.14.4

21 April 2020

Viz Engine / Viz Artist 4.1.0

Release 4.1.0 adds on to 4.0 opening up the new capabilities for improved live m…