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Raising the Bar: How AI, Ray Tracing, and Tensor Cores Elevate Virtual Production

Raising the Bar:

How AI, Ray Tracing, and Tensor Cores Elevate Virtual Production

Wednesday, March 6th
5 PM CET (11 AM ET/8 AM PT)

A decade ago, Vizrt demonstrated some of the earliest XR sets utilizing NVIDIA GPUs and back projection, envisioning a future where this technology could potentially supplant virtual studios.

Today, Vizrt works with NVIDIA to leverage the new features and performance of the NVIDIA RTX™ 6000 Ada Generation GPU to its full potential within Viz Engine. Using a mix of Vizrt custom AI modules and NVIDIA’s pre-built AI SDKs, Vizrt and NVIDIA bring incredible realism and interactivity to storytellers everywhere.

Join us as we present ‘Raising the Bar: How AI, Ray Tracing, and Tensor Cores Elevate Virtual Production.


Presenters

James Matarese

Gerhard Lang

Vizrt CTO
Viz Artist In Residence Fadi Radi

Thomas True

NVIDIA Senior Applied Engineer
Professional Video and Image Processing Applications

What you’ll learn along the way…

  • Learn how AI is leading to new creative features and design tool efficiencies.
  • Learn why visual quality and enhancement are, in part, based on the creativity of the Designer – and not necessarily on just what is ‘fixed’ in the silicon.
  • Learn why Ray Tracing is the ‘next step towards visual excellence’
  • And more…

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